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Tag: Dragons & Monsters

Dragons & Monsters Lives!

It’s alive!

For a stitched-together and animated by questionable alchemical means definition of “alive.”

In the current evolution of my writing process, I start with something between an outline and the actual first draft of a novel. A screenplay. The screenplay format is lean. Immediate. Settings are described with a few brush strokes. Characters with strong, simple lines. Action is punchy and terse. Dialog begs to be tight. This is the most streamlined version of the story. Where are we? What time is it? Who is there? What do they do? What do they say? If D&M were headed for Hollywood, the small army of artists and technicians would labor to add the details that make the illusion real. In my process, I’ll add rich descriptions, necessary exposition, subtle metaphors, and clever similes as I “adapt” the screenplay into a novel.

On October 1, 2025, my screenplay reached its first draft milestone. The story’s pieces are there and in approximately the right order for the first time since I started the project in NaNoWriMo 2023. If I throw the big knife switch, current flows from the opening scene to the end.  It twitches with some semblance of life! Sure, there’s acrid smoke and sparks rising from the lab table. It needs work. But my creation lives! Yay!

Another complex circuit, courtesy of xkcd.

What I have

In the Scrivener project’s corkboard view, you’ll see eighty-one cards. Each card corresponds to a scene. Or several. In a proper screenplay, a scene is atomic. One place. One time. One set of characters. Some of these cards contain multiple proper scenes that I feel need to stick together. Or that I was too lazy to break apart. For now. They are color-coded to reflect which team (Dragons, Monsters, and their adversaries) are in play. The cards titles capture the core of the scene. The descriptions add to that. These won’t appear in the novel but are effectively the outline for the story.

Each card corresponds to a file with a piece of the screenplay. Source files, to use software development lingo. If you print it all out, the script is over four hundred pages long. The standard rule of thumb is that each page yields one minute of screen time. Over seven hours of runtime. Not so much a movie as a series. This will be one thick book. Which isn’t a dealbreaker for the science fiction genre.

Where I go from here

This creature was created over many months. I learned/invented things about the characters and their world as I went along. There are undoubtedly plot holes to be patched. Character voices need refining. I’ll tackle these and other tasks in a revised draft of the screenplay. Then I’ll look for volunteers who are up for diving into this unusual format and telling me what they think about the story.

Once I nail the story-as-screenplay, I’ll write it as a novel full of adventure, humor, and heart. Which will be its own journey.

Untitled No More

Naming the nameless

Untitled Science Fiction Project is a cheeky placeholder I’ve been using for a long time now. Various stabs at a better working title fell short. Now I’m deeper into the story and I found a working title that I’m happy with.

In Scrivener, I label scenes based on which faction is present. In the corkboard view, the label colors help me keep the focus moving from group-to-group so that none of the characters drop out of the narrative for too long.

Here are the labels:

Viewing this menu and the corkboard many, many, times, a pattern emerges. Dragons and monsters. It won’t spoil more than the opening chapter or two to reveal that there are two groups of heroes in play. Team Dragon gets its orders from someone or something whose avatar in cyberspace is a magnificent Chinese dragon. The Noble Monsters are soldiers-for-hire who strive to be, well, noble. Dragons and Monsters: FIGHT! Dragons and Monsters: UNITE! Dragons & Monsters has a heavy fantasy vibe, so it may not survive until publication. It’s far less cumbersome than its predecessor. (I still catch myself saying Monsters & Dragons. Camping out next to a major trademark may be hazardous to your health.)

More AI slop!

Facebook has a bias in favor of showing posts that are accompanied by pictures. To feed that algorithm, I am willing to turn to generative AI. I’m not excited by it and would not use generated images for publication. For a one-off social media post, I will yield to temptation.

Image generation has come a long way since I started working on Dragons & Monsters. Initial attempts to conjure settings and characters produced various amounts of visual confusion and abomination. The state of the anti-art is much, much better these days. It took me three steps in Copilot to get the D&M one-off.

Are the auroras where they should be? No. Is the ice coverage right for my planet? No. Nordlys is an ice age planet, but like Earth, it isn’t completely frozen-over. But for my purposes, this image is acceptable.

For the first years of AI image generation, text was a major point of failure. Letterforms were distorted or flat-out wrong. Spelling was approximate. The engineers have overcome this problem. I suspect that a separate text system has been added to make the text work. It may not even be generative in the manner of the background image. It knows something about fonts and layout.

That this worked at all was a pleasant surprise. Embossing effects have been around for a long time, but it’s a pretty niche style.

So, yeah, it’s AI slop, but it was very easy to get slop that met my short-term need. Yay?

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